SKARA’s second Indie Prize comes from Casual Connect USA, which finishes this week in San Francisco, California. The award is for Best Game Audio and comes on the heels of the Indie Prize for Best Game Design, won in Singapore earlier this summer.
Skara’s sound team consists of just two developers, Marc Celma, Spanish composer currently residing in Japan, and Spanish sound designer, David Garcia.
“I love working on Skara.” Celma said upon hearing about the award. “Its artwork is so beautiful, and its lore so rich, that I try to make the music be at the same level, and convey all it says to me. I’m happy someone thinks I’m on the right path!”
“You can’t underestimate the importance of audio to the gameplay experience.” says Pablo, Skara’s Creative Director. “We put every effort to making sure every detail is in line with that experience. It’s great to have that work recognized!”
You can read this interview and other news about Skara: The Blade Remains here.
I have very good news! I’m now part of the music team for SKARA – The Blade Remains.
It’s available on Steam Early Access.
This is my first contribution to the game’s music: the theme for Celea, the Sons of Fire, new arrivals from the burning lands of the south.
Anima: Gate of Memories is an action RPG set in the Anima Beyond Fantasy world, featuring a deep compelling story and exciting gameplay.
This is the theme I composed for the main menu and ending credits. The video game was released in June 2016.
Anima Beyond Fantasy is a license recognized for its role-playing books, miniature war game and card game. Its products have been translated into English, Spanish, French, Italian and German, and are available in more than 20 countries worldwide.
Music and lyrics by Marc Celma.
Voice – Diana Celma.
Mastering – Pablo Peiró at Sountess Studio (Valencia, Spain).
Antimatter is a science fiction game in its early stages of production. I will be making the whole soundtrack for it.
Here’s its main theme, a 4 minute loop that alternates between a melody-driven part and a more ambience-like section.
I’m working on an exciting 2D platform adventure about a magical cat that travels to a distant future filled with mysteries and secrets, waiting to be explored.
This is its main theme, composed as a 90 seconds loop with a series of layers that fade in/out as you progress through the game, or you fall back.
During the 2012 summer I was asked by some friends to join them in their video game project Absolute Zero, a 3D survival platform game set in a technological world, but lost in a high mountain environment.
It hasn’t gone past the demo phase yet, but I hope it will some day.
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