Yesterday I had the great pleasure of bringing in amazingly talented soprano Catalina Paz to the studio for a new project I’m working on. I can’t give any more info on that just yet, but hopefully it won’t be long before an announcement!
Last week I had a great time participating in the event Game Maker 48h. Lots of interesting talks about game development (one of them an intro to game music by yours truly), a gorgeous arcade expo, an eSports space, a Street Fighter tournament and we even made a micro-jam game. So much fun! Thanks so much to Salva Espin for inviting me.
The fine people at HYPE Station called me in for an interview on game music. We talked quite a lot actually, from my process of making music to differences between game music and other media.
Sorry, Spanish only!
Starting this summer, I’ll be in charge of all audio for GamesForTutti’s upcoming title: “Scrap Riders”, a pixel art adventure game set in a cyberpunk future.
Scrap Riders is a pixel art adventure game set in a cyberpunk future.
Become RAST, a member of the outlaw bikers gang SCRAP RIDERS, and make your way through the wastelands and the big metropolis controlled by corporations and act as a smuggler to survive in the wastelands.
Last Friday I had a great time at Millenia Studios (Valencia), giving a talk about my process making music for Skara: The Blade Remains.
SKARA’s second Indie Prize comes from Casual Connect USA, which finishes this week in San Francisco, California. The award is for Best Game Audio and comes on the heels of the Indie Prize for Best Game Design, won in Singapore earlier this summer.
Skara’s sound team consists of just two developers, Marc Celma, Spanish composer currently residing in Japan, and Spanish sound designer, David Garcia.
“I love working on Skara.” Celma said upon hearing about the award. “Its artwork is so beautiful, and its lore so rich, that I try to make the music be at the same level, and convey all it says to me. I’m happy someone thinks I’m on the right path!”
“You can’t underestimate the importance of audio to the gameplay experience.” says Pablo, Skara’s Creative Director. “We put every effort to making sure every detail is in line with that experience. It’s great to have that work recognized!”
You can read this interview and other news about Skara: The Blade Remains here.
This is a promo ad for the League of Legends World at Gamergy 2014, Madrid.
It had to feature a bit of Xin and Braum’s background and it had to convey the energy of the fight; but more than anything… it had to be epic!
This is the theme I composed for the main menu and ending credits. The video game was released in June 2016.
Anima Beyond Fantasy is a license recognized for its role-playing books, miniature war game and card game. Its products have been translated into English, Spanish, French, Italian and German, and are available in more than 20 countries worldwide.
Music and lyrics by Marc Celma.
Voice – Diana Celma.
Mastering – Pablo Peiró at Sountess Studio (Valencia, Spain).
An illustrated lullaby, with original music and lyrics by Marc Celma, illustrated by Julia Cejas.
I’ve made the music for Paco Caballer‘s second short film (still in post-production). It’s too soon to show the whole project, but here’s the music.
The film’s sound is very effect-driven, and so the music itself without the SFX might seem incomplete. Next January, when the film is released, I will update this post with the final video.
During the 2012 summer I was asked by some friends to join them in their video game project Absolute Zero, a 3D survival platform game set in a technological world, but lost in a high mountain environment.
It hasn’t gone past the demo phase yet, but I hope it will some day.
In December 2012 I made the music for a promotional video for University of Virginia’s program in Valencia. They wanted a short loop that would be at the same time dynamic, calm and with a Spanish touch.